One little nuance I've noticed is the use of the Ninja Ambulance. New players may not realize that, along with being a sneak attacker, the Ninja can also be used to teleport teammates to safety and get them some medical assistance if needed.
In these two screen captures, there is one small setup difference that can really help out your team. Positioning the Ninja within healing range of a Cleric is always a good idea. The Ninja can use the first action point (AP) to swap places with an injured teammate and use a later AP to return them back to their original position. That leaves up to three AP for healing that damaged unit. However, if the Cleric is on your sword square, the healing will be more powerful and can be accomplished in fewer AP.
The Ninja on the sword square isn't doing me much good here. |
With the Cleric on the sword square, everyone benefits! |
A standard Cleric with no upgrades has 200 attack power and therefore can normally heal a teammate 600 health per shot. Standing on the sword square boosts that up to a whopping 900 health! Other than your Knight, that's a guaranteed full heal for your team members. And chances are one shot of 900 health will be enough to get your Knight full -- or very close to it -- leaving him ready to swap spots with the Ninja again and take more of a beating.
All of this means that with just a little planning ahead, your Ninja Ambulance can be more effective, leaving you more AP to attack, fortify or reposition your troops. And hopefully win the game!
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